Cynthia Addai-Robinson | gasparilla | A R C H I E 2

CGCircuit - Crowds for feature film in Houdini

CGCircuit - Crowds for feature film in Houdini
Title: CGCircuit - Crowds for feature film in Houdini
Duration 2h 11m Project Files Included MP4


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Mastering UVW Mapping in Houdini 16.5

Mastering UVW Mapping in Houdini 16.5
Mastering UVW Mapping in Houdini 16.5
MP4 | Video: 720p | Duration: 1:19:52 | English | Subtitles: VTT | 358.2 MB

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Rohan Dalvi - Volumetric rendering in Houdini and Octane

Rohan Dalvi - Volumetric rendering in Houdini and Octane
Rohan Dalvi - Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial


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Toolchefs Atoms Crowd 2.0.5 for Houdini/Maya/Katana


Toolchefs Atoms Crowd 2.0.5 for Houdini/Maya/Katana
Toolchefs Atoms Crowd 2.0.5 for Houdini/Maya/Katana | File size: 162 MB (total)

Atoms Crowd makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see!

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VFX: Complete Houdini Bootcamp

VFX: Complete Houdini Bootcamp
VFX: Complete Houdini Bootcamp
Duration 11h 30m Project Files Included MP4

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SideFx Houdini FX v16.5.496

SideFx Houdini FX v16.5.496

SideFx Houdini FX v16.5.496 Include keygen | Size 878 MB

Release Date : 2018
Languages : English / Multilanguage
Operating System : ShiChuang 7 / ShiChuang 8 / ShiChuang 8.1 / ShiChuang 10
System Type : 64-bit
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SideFX Houdini v14.0.201.13 MACOSX-Xforce 180620

SideFX Houdini v14.0.201.13 MACOSX-Xforce 180620

SideFX Houdini v14.0.201.13 MACOSX-Xforce 180620

SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.

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Solid Angle Houdini To Arnold.v3.0.2 for Houdini (WinMacLnx)

Solid Angle Houdini To Arnold.v3.0.2 for Houdini (WinMacLnx)


Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx) | 952 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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SideFX Houdini FX 16.5.496 (x64)

SideFX Houdini FX 16.5.496 (x64)
File size: 878.95 MB | SideFx Houdini FX 16.5.496 (x64)
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.

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Applied Houdini - Particles II

Applied Houdini - Particles II
Applied Houdini - Particles II
English | Size: 5.3GB
Category: Tutorial

Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!
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